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This book contains papers presented at AGS 2010, the Second International Workshop on Agents for Games and Simulations. It examines architectures combining agents and game engines, the training aspects of games, and social and organizational aspects of games.
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This book contains papers presented at AGS 2010, the Second International Workshop on Agents for Games and Simulations. It examines architectures combining agents and game engines, the training aspects of games, and social and organizational aspects of games.
Atsiliepimai